Sunday, 15 May 2011

13 Assassins

I don't go to the cinema very often these days (in my job I get to see films for free on release), but with some films I can't miss out on the opportunity of seeing them on the big screen!

I'm a big fan of Asian epics, martial arts and samurai films are one of my biggest passions! And I love shock director Takashi Miike, although with all the critical acclaim and buzz around '13 Assassins' it was hard to believe it was the controversial director at the helm. It seemed a bit too 'classy' for Miike, with no disrespect meant by that, I think he's proud of the 'trash-cinema' he's been behind over the years and I would be too...



I had to see it at the cinema, it wasn't every day you got to see a Japanese Samurai movie on the big screen in the UK! I went to see it with the missus during the first week and sadly it was almost empty, a bonus really, because we got the big screen all to ourselves!

It's a slow burner; after a harrowing and brutal intro, reminding you it was in fact a full-blown Miike film, the first half of shapes the story and characters and builds the tension. Despite following several characters, I felt something for all of the main cast and it does a good job fleshing everything out. I did find it dragged a little at times, although that could have been because I wasn't in the comfort of my own home. BUT, the pay-off is exceptional! The last half of the film is one big battle royale to the death!



The 45 minute battle sequence is one of the most spectacularly amazing pieces of cinema I have ever seen. The choreography spellbinds you with its brutality and rawness! Jaw-dropping stuff! And the cinematography deserves special mention. There's some truly masterful camera work at play here, Miike has several moments of pure genius!

I would have preferred a few more scuffles in the first half, but the last half of the film more than makes up for that!

8/10

Monday, 10 January 2011

Best Video Game of 2010

I haven't updated my blog as much as I'd have liked to recently, hopefully 2011 will get me blogging a bit more regularly. One of the reasons was due to time spent playing videogames. So, here's my favourite game of 2010 and the runners up (instead of the usual top 10).


Mass Effect 2




I think I enjoyed Mass Effect 2 more because I played the first game just before, for some reason I didn't check out ME earlier, even though bioware’s other RPG space-opera ‘Star Wars: Knights of the Republic’ is one of my all time favourite games. What struck me first with the original game was the synthesized electronic score, it reminded me of classic sci-fi films like ‘Blade Runner’ and ‘The Thing’, two films that just happen to be on my all time top 10 list. The music combined with an expansive universe and story that rivalled George Lucas’s ‘Galaxy far, far away’, made for an addictive ride this geek was happy to hop on.

Mass Effect 2 is everything a fan of the original game could have asked for; firstly you can continue your saved game from ME, and the choices you made in the first game help shape the story in ME2 and your relationship with key characters. Everything that made ME good the first time round is back, but with a nice new sheen. I literally loaded up ME2 straight after completing the first game, so the first thing that stood out was the graphical overhaul. 3 years had started to show on the original games visuals, not to mention all the glitches, ‘Mass Effect’ despite its brilliance has some major flaws.

The follow-up is a far more polished product, the animation is sharper and more detailed, everything has a shiny new coat. Gone are the big, widespread empty levels, to be replaced by more detailed and compact level designs. This isn’t to say the game is smaller, it has a less is more effect and on the whole exploration is more concise and more enjoyable. The biggest improvement is in the battle system, the gameplay is a lot tighter and the AI is smarter; far less fights are ruined by your team mates getting in the way, or not getting into cover when necessary. Ducking behind cover and blasting away enemies is as enjoyable as it is in the best cover-based shooters (like ‘Gears of War’). And this time the RPG elements feel smoother and more integrated into the overall experience. Switching weapons, shooting down an enemy and using all the characters tech/biotic powers works seamlessly. As a shooter the game excels and it overshadows its predecessor significantly.

There’s still a few little glitches in the works, I found myself stuck to the scenery maybe a couple of times during the entire game. For such a big and beautiful game these are minor blemishes in comparison to ME or something similar in scope like Fallout 3.

The game is an audio powerhouse, it’s got one of the most impressive sound designs I’ve heard. Once again the music is great and compliments the mood perfectly, the voice acting is of the highest standard, possibly even the best of any videogame I’ve played. And the diverse sound effects all make for an immersive aural experience, get the surround sound on and fully submerge yourself in the ME2 world.

It’s a cinematic piece of work that combines great storytelling, exceptional art design, solid graphics, stunning audio, a varied cast of characters and most importantly outstanding gameplay. And that’s why it’s my game of the year! Mass Effect 2 will be talked about in years from now for being one of the all time classic videogames. Roll on ME3 this year!


The Runners up;


Vanquish



Who would have thought Sega had this little gem in the bag? But Vanquish went under the radar, badly marketed, no online play or multiplayer options and for the few who did play it, not that many of them ‘got it’. Vanquish is a massively underrated game.

Vanquish is a third person shooter, the protagonist wears a mech-suit which he can utilise to boost around the stages at great speed. This skill can be used to the players advantage in many ways; finding new cover, flanking enemies, dodging an enemy attack, or to pull off a cheeky drop-kick manoeuvre. You can use cover to slow down the pace and hold your ground, in a similar way to ‘Gears Of War’, but you’re never safe in one place when playing Vanquish and this is when boosting from cover to cover becomes vital to your survival. Speedy gameplay is what Vanquish does best.

This is clearly a Japanese game designed to take on the Western market, it’s got influences pulled from Gears of War and Halo, but with a zany Japanese madness that makes it standout as one of the most original and fresh games in many a year. Being Japanese made it benefits from slick, solid graphics, with hardly any slowdown when it’s going full speed, or breakdown in animation, or graphical pop-ups common in Western games. There’s also a strong Japanese quirkiness in there. Epic boss fights and truly exhilarating action.

It’s a short lived, single player only affair, but brilliant all the same and so close to being my game of the year. I can not rave about this game enough.


Fable 3

I was disappointed with Fable 2, this looks pretty similar, yet it also feels like they’ve improved it so much. The nice graphics are slightly spoilt by some glitches and pop-up, but the game world is so detailed and immersive you wont mind too much.

Great voice acting, a story that pulls you in, atmospheric and magical music, genuinely funny dialogue and co-op gameplay that works. The only thing that let it down was a pretty short campaign.


Army of Two 40th Day

I don't think the reviews on this game were that favourable, but I loved it! It was made for one purpose; deliver a great co-op campaign experience offline and online, something that is lacking in a lot of games these days.

It’s a no-brainer-shoot em’ up-actionfest, add co-operative play and you’ve got a Gears of War clone that doesn't take itself too seriously. The weapon customisation is pretty cool too. I can't wait for a third installment.


Halo Reach

What more can be said about the Halo series? The games haven't evolved much from the original, but when the gameplay mechanics are this solid they don’t really need to. The controls are polished to perfection, brilliant multi-player and co-op modes and it excels online. They have added some excellent new pick-ups though; rocketpacks, holograms, drop-shields etc.
It’s HALO! Nuff said.


I still need to play;


Red Dead Redemption

This is getting most gamers and critics 'game of the year' accolade for 2010, I've had a quick go on the 'Undead' add-on and thought it was good. I'm pretty sure it would have made the runners up list.

Mario Galaxy 2

I love Mario, I don't know why I haven't played this.

Saturday, 23 October 2010

Sonic 4

Sonic has never really achieved the glory of his Megadrive days, it's been 16 years since Sonic and Knuckles and then we waved goodbye to the 2D sonic of old.

You can download 'Sonic 4: Episode 1' on xbox live arcade, Playstation Network and WiiWare, a direct sequel to the Megadrive sonic games. And it's a nostalgic, shiny tribute to the speedy blue fella, that all Sonic fans have been waiting for!



A fateful 2D presentation that captures the heart of the original games, but now with a shiny HD (3-D looking) coat. Sonics never looked better! Although it does get frustrating at times and some of the level design is a bit dodgy.

And all those extra lives thrown at you on the casino level pretty much force you to replay that same level. Still, worth checking out for nostalgic fans.

Thursday, 7 October 2010

Geek art page

I've made a page on here for some of my geeky drawings and hybrid fan art.




Like this self portrait above.


The link is just to the right, or you can just click here to have a look.

Friday, 24 September 2010

Movie Nerd Makes Life Size Alien Queen and Power Loader in His Basement!



Movie buff Alex has a lot of spare time on his hands and those hands are creative little fellas. On his youtube channel he shows off his impressive work and talks about how he created them. These two in particular made me VERY jealous;

Making of video for the Alien Queen model;

Alien Queen

Made for just $100 and in only 2 weeks!


Making of video for the Power Loader costume;

Power Loader

He made it in 2 weeks, for a budget of about $230.


You are my new hero.

Thursday, 23 September 2010

The King of Kong: Steve Wiebe reclaims high score!

Anyone who's seen the 2007 documentary 'King of Kong' will know how epic this news is. If not, stop right here and go watch it...



Steve Wiebe started pursuing the world record high score on classic arcade game 'Donkey Kong' while unemployed, the documentary followed his quest (now working as an algebra teacher) to beat reigning champion and rival Billy Mitchell.

The film ended on a high back in 2007 with Wiebe victorious, but Billy Mitchell won it back not long after the films release, then lost it again for a little while to Hank Chien. And then, like the Empire striking back Mitchell got it back all over again...anyway, Wiebe reclaimed the top spot on the 30th of August, with 1,064,500 points. Yey! It makes me feel all warm inside.

I don't think we've heard the last of this epic saga.

Wednesday, 22 September 2010

Pimp My Console

I wish my 360, PS3, Wii and all my other consoles could transform into Autobots with lazer-guns, and then combine to make some kind of mechaconsolezilla...

Ahem. Anyway, 'Console modding'; proof that no matter how cool, powerful, innovative and portable a manufacturer can make their latest console, a tech-geek will come along with a soldering iron and make it even better.

One of the most popular mods out there is to take a TV based console and make it into a handheld. Ever wanted to play Zelda 64 on the go? Here's a portable Nintendo 64;



This professional looking orange marvel is by John Grayson, it uses two Canon BP-915 camcorder batteries for about 3 hours of game time. A Sony PSone screen, complete with the N64 console motherboard. And it's kitted out with the rumble pack, memory card and SuperPad 64 Plus controller.

How about the 64's younger brother, the criminally underrated Gamecube?



This one is by modder 'Hailrazer', who does commissions at a price.


But why make a home console into a portable? Isn't a DS or a PSP good enough? The Sony PSP is just a portable PS2 after all, right? WRONG! This is;



The PalmPS2 By Brian Gardiner. Packing a 5" LCD screen, a built-in DVD drive, a single memory card slot, and stereo speakers. Imagine playing Shadow of the Colossus on the go!

Sega didn't quite make it in the handheld market with the GameGear, but what would happen if you turned the most underrated console of all time into a portable gaming device? Well, this;



Featuring a custom designed case, 5" LCD display, and a built-in 16MB memory card. The portable Dreamcast is powered by two rechargeable batteries, for up to 1 1/2 hours of gaming. I'm not sure about the control positioning, but it looks pretty damn slick. And C'mon! Shenmue and Chu Chu Rocket on the move!


If all of these just aren't retro enough for your portable gaming needs what about these;



The Nestari is by the console mod master 'Ben Heck', combining the NES system and an Atari 2600 console into one polished, wood-finish package.

More wood? Check out this SNES handheld, it's a bit special;




Sometimes console modding can create freaks of technology that should never occur...



The Frankenstein's monster of console modding, a MegaDrive/NES monstrosity!


You know what would make your beloved home console that little bit cooler, a nice Star Wars mod;



Now we're talking serious geeky business, the Millennium Falcon Xbox!



Gamecube AT AT, it's the perfect fit! Anyone for a spot of Rogue Squadron?



N64 Tie Fighter. Old Star Wars toy + console the modder got at a yard sale for $1 = Awesome. It just needs a nice paint job.


And the Pièce de résistance...Drum roll...





HOLY SHIT! R2-D2 comes with a Xbox, Dreamcast, Nintendo 64, Atari 2600, Megadrive, NES, SNES and a PlayStation. He's also got a built-in sound system and projector!

Geekgasm.